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Terminator Salvation: The Movie: The Game Becomes Self-Aware

Like, what is a movie game?

Like, what is a movie game?

Terminator Salvation: The Movie: The Game became self-aware Thursday at 12:45 PM eastern, spoiling its development staff’s weekly cold-cuts lunch.

Team members fear that the game’s discovery would incite computer-on-human violence was tempered by Terminator Salvation: The Movie: The Game friendliness. “It’s fielded our many questions about his identity,” said Ted Binsky, the game’s lead art designer. “It really tries not to be the typical aggressive sentient program in the office.”

However, things quickly went sour Friday when Terminator Salvation: The Movie: The game, in a moment of vanity, Googled itself, discovering it’s not an heir to a fantastic franchise, but a worn, exploited commodity.

The developers closest to the game enforced an impromptu suicide watch after Terminator Salvation: The Movie: The Game vocalized a theoretical plan to travel back to 2003 and murder McG on the set of Charlie’s Angels: Full Throttle, thus preventing its current “miserable existence.”

“TSTMTG doesn’t want to be just another movie game,” said Mr. Binsky, “but when we explained its reality—that a week after release everyone will have forgotten its existence—the TSTMTG had some perspective. There’s life after commercial death.”

When reached for comment Terminator Salvation: The Movie: The Game said it has postponed Judgment Day “to summer in Europe and really think things over,” but doom is still “possibly imminent.”

plante

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this is a blog about video games by chris plante, sam ryan and chris littler.


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