My recent posting hiatus can be blamed on a lot of things – my thesis being due, my job being insane, a few family crises – but really, what it all comes down to is this:
I don’t know what to say about The World Ends With You.
TWEWY (I hate to go the acronym route, but good god, I can’t write that title over and over) is, as anyone who has kept up with the trickle of non-GTA gaming news still on the internet knows, the new Nintendo DS action-RPG created by the Kingdom Hearts team and designed by Square character design mastermind Tetsuya Nomura.
In a rare and glorious departure, though, the game is set in a world that resembles our own. To the extent that Shibuya, Tokyo’s youth fashion epicenter, can be considered the real world. Instead of some steampunk future, some magical village, or Halloweenland, you’re travelling through packed intersections and ramen shops.
I’ve already talked a little bit about what makes the gameplay so special. The level of customization I talked about there – the on-the-fly difficulty adjustments that encourage playing the game at the exact level you like best, from super hardcore to blissfully easy – is just the beginning. The game allows you to restart failed battles at a lower difficulty level, completely avoids random battles, and allows you to play the two-character combat with as little attention to one character as you wish.
And that two-character combat model, the game’s odd combination of selling point and detraction, both pushes the possibilities of the DS to its furthest limit and shows just how insanely overcomplicated the system can be. You control one character with the stylus – the one you must control – and one with the d-pad (in Dance Dance Revolution-style combos), the one you don’t have to, necessarily. The game rewards you for playing as hard as you can, but you can take on most encounters with a decidedly casual difficulty level.
How this pays off for the story and the direction, after the jump.
Filed under: Commentary, Portable Media, Reviews , DS, games, grand theft auto, gtaiv, nintendo DS, square, square enix, the world ends with you




December 5 2008 • 8:45 am 0
Buy Now or Forever Hold Your Peace
Be one with the board.
Over Turkey Vacation I reviewed Shaun White Snowboarding: Road Trip for UGO.com. The review focuses on the controls, specifically the immersion provided by the Balance Board, but here’s the gist.
Buy it.
There’s been lots of talk about reviews and innovation and navel gazing and so on this week thanks to two titles that set out to add politics (Far Cry 2) and art (Mirror’s Edge) to videogames. They’re both solid games with grand aspirations, and both started an epic conversation. Shaun White Snowboarding: Road Trip has no such goals, but does that make it less of a game? Instead of a topical locale or a genre bending design, Road Trip offers one of the most enjoyable gaming session’s available this season thanks to refined controls, a clear and entertaining narrative and addictive pick up and play multiplayer. It’s a perfect piece of winter fluff.
I shouldn’t be surprised, as Ubisoft Montreal developed it—the same folks behind this week’s major release, the Prince of Persia reboot. Both games feature beautiful, colorful artwork and striking architecture. Neither are afraid to show their cards inspiration wise, rather they openly borrow piecemeal from previous games , graft the beast together, and polish away the edges. Rather than float away from their original goal to craft a well-made game in an effort to over innovate, these two games nail themselves down with what makes their genres enjoyable–the basic.
Many blogs have discussed the importance of praising innovation, though what about casual games that perfect an an older genre? Old hats need love too, right?
No doubt Road Trip will sell like Pumpkin Spice Lattes this holiday, but will hardcore gamers eager to rotate between the major mature blockbuster titles give this more casual E-rated release a chance or will Shaun White be left out in the snow. The good news: other reviewers seem to agree that Road Trip’s pretty swell.
ctp
Filed under: Commentary, Reviews , balance board, extreme sports, road trip, shaun white, shaun white snowboarding road trip, snowboard, wii, wii fit, xtreme