Awesome down to its Turkish-rug box art.
There are few things nerdier than importing a game. It’s either to buy something before everyone else, relying on GameFAQs for rough translations of the Japanese and puzzling through the non-localized weirdness, or to buy something you can’t get in the US, because you just can’t get a good Witch-fondling game at your local GameStop.
Sometimes, though, it’s totally worth it. Sometimes there’s that game out there that you need, no matter the cost, no matter the absurdity of paying twice as much to get it a month or two early. For me, that game is the stellar Space Invaders Extreme. If you haven’t seen the trailer yet, jump to it.
Like Pac-Man: Championship Edition, its spiritual predecessor (and a game I’d shortlist for Best Game Ever), this isn’t just a port of the game for a new system. Because there have already been four or five of those for Space Invaders on the DS alone. This is a refinement, a reimagining, taking the spirit and the core mechanics of the original and expanding them with an inventiveness that borders on sacrilege.
For Space Invaders Extreme, that means jettisoning the one thing that most identifies Space Invaders’ gameplay – the defensive shields that line the bottom of the screen. With those gone, the game switches over into fast-paced, powerup-heavy shooting with a sole emphasis on moving back and forth and shooting things. In fact, if it weren’t for the sprite art (those iconic pixelated bad aliens – including, far more frequently than in the arcade, the bonus UFO), it would be easy to mistake for Galaga.
That’s what I love about Pac-Man: CE and Space Invaders Extreme – they take thrilling mechanics from the next-gen and the retro games, marry them with style, sound, and a shocking variance of play modes, and create something instantly familiar but infinitely challenging.
Pac-Man will be fun forever, which is more than I could really say for Space Invaders – a game that has been improved upon, specialized upon both by railed, top-down space shooters and the back-and-forth action of a thousand casual internet games. Which is why it’s a stunning accomplishment that Space Invaders Extreme is so damn good.
Walk, don’t run, as soon as the game drops. Or, join me in importing, for the gimmicky (don’t count on the people who say it’s essential – those people are the worst kind of game importers) paddle controller – infinitely important if you love throwing your money away on gimmicky controllers.
Wait, why exactly isn’t Taito bringing the paddle controller to the US?
- Sam Ryan
Filed under: Commentary, Portable Media, Retro Today, Reviews , DS, games, nintendo DS, portable games, Reviews, space invaders




May 6 2008 • 12:55 am 2
Dance Dance Emo-lution
My recent posting hiatus can be blamed on a lot of things – my thesis being due, my job being insane, a few family crises – but really, what it all comes down to is this:
I don’t know what to say about The World Ends With You.
TWEWY (I hate to go the acronym route, but good god, I can’t write that title over and over) is, as anyone who has kept up with the trickle of non-GTA gaming news still on the internet knows, the new Nintendo DS action-RPG created by the Kingdom Hearts team and designed by Square character design mastermind Tetsuya Nomura.
In a rare and glorious departure, though, the game is set in a world that resembles our own. To the extent that Shibuya, Tokyo’s youth fashion epicenter, can be considered the real world. Instead of some steampunk future, some magical village, or Halloweenland, you’re travelling through packed intersections and ramen shops.
I’ve already talked a little bit about what makes the gameplay so special. The level of customization I talked about there – the on-the-fly difficulty adjustments that encourage playing the game at the exact level you like best, from super hardcore to blissfully easy – is just the beginning. The game allows you to restart failed battles at a lower difficulty level, completely avoids random battles, and allows you to play the two-character combat with as little attention to one character as you wish.
And that two-character combat model, the game’s odd combination of selling point and detraction, both pushes the possibilities of the DS to its furthest limit and shows just how insanely overcomplicated the system can be. You control one character with the stylus – the one you must control – and one with the d-pad (in Dance Dance Revolution-style combos), the one you don’t have to, necessarily. The game rewards you for playing as hard as you can, but you can take on most encounters with a decidedly casual difficulty level.
How this pays off for the story and the direction, after the jump.
Read the rest of this entry »
Filed under: Commentary, Portable Media, Reviews , DS, games, grand theft auto, gtaiv, nintendo DS, square, square enix, the world ends with you