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You take games too seriously.

iPhone’s TKO

Punch-Out

Wedbush Morgan’s game analyst, Michael Pachter, expressed my feelings on the ‘iPhone as gaming messiah’ in a simple point.

I don’t see it as a viable gaming platform, due to the cost of owning one. The iPhone costs $400 plus an AT&T wireless subscription for voice and data, I’m guessing this is $80 a month, so the addressable market doesn’t really fit the core gamer demographic.”

My issues with the touch screen, Apple’s inexperience, and bland game releases, all mean nothing compared to the all-mighty dollar.

Will you pay a $400 buy in and $80 a month for portable Spore? Or will you avoid it like the Noid?

Next-Gen.Biz: Pachter: iPhone Gaming Not Commercially Sound
Image: Link

-Chris

Filed under: Industry, Portable Media , , ,

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this is a blog about video games by chris plante, sam ryan and chris littler.


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