
Wedbush Morgan’s game analyst, Michael Pachter, expressed my feelings on the ‘iPhone as gaming messiah’ in a simple point.
I don’t see it as a viable gaming platform, due to the cost of owning one. The iPhone costs $400 plus an AT&T wireless subscription for voice and data, I’m guessing this is $80 a month, so the addressable market doesn’t really fit the core gamer demographic.”
My issues with the touch screen, Apple’s inexperience, and bland game releases, all mean nothing compared to the all-mighty dollar.
Will you pay a $400 buy in and $80 a month for portable Spore? Or will you avoid it like the Noid?
Next-Gen.Biz: Pachter: iPhone Gaming Not Commercially Sound
Image: Link
-Chris
Filed under: Industry, Portable Media , avoid the noid, iPhone, Pachter